Paid kits versus level perks
Most perks unlock through play. A smaller set is sold and then equipped in the perk menu. None of them replace hunger, thirst, blocking, or disaster rotates. This page does not list Robux prices because published prices were only approximate and the store can change them.
What each pass does
| Pass | What you get | Who it fits |
|---|---|---|
| VIP | Knife, bread, water, and a VIP star on your name at match start | Players who want a consistent opener |
| Brawler | Higher unarmed damage, equipped as a perk | Players who keep dying before they find a weapon |
| Night Vision | Significantly better vision at night | Players who already survive and then lose in the dark |
| Katana Master | Starting parachute with the katana | Melee players who hate dry knife luck |
| Disguise Master | Starting parachute with a disguise kit | Players who already understand positioning |
An older Bread and Water pass is commonly listed as off sale. VIP covers bread and water and adds the knife and the star. If you still own the old pass, it is starter food and water, not a reason for a new buyer to search a retired listing.
How to turn a pass on
- Buy it on the experience page or the in-game store.
- Open the perk menu and equip Brawler, Night Vision, Katana Master, or Disguise Master if that is what you bought.
- Queue and confirm the parachute or starter items.
- Play one session focused on that edge.
VIP gear arrives as the starter kit. If a combat pass seems missing, rejoin and check the perk menu before you assume a store bug.
Disguise use is limited. It is not permanent invisibility. Katana users still lose to block timing and throwables. See combat tips and the perk list.
